
- #AUTOMATION CAR TYCOON GAME CRASHING ON START FULL VERSION#
- #AUTOMATION CAR TYCOON GAME CRASHING ON START UPDATE#
- #AUTOMATION CAR TYCOON GAME CRASHING ON START FULL#
Additionally, a completely new Lite Campaign will deploy in this version, with a vastly improved sales and production model that will address most, if not all, of the complaints from LCV4.1 and earlier.” The Car Designer sees several changes as well, with the introduction of better brake customisation, as well as user-controlled tools to control both the amount and distribution of a car’s weight. Turbochargers will be completely re-worked, with many more options and configurations available. LCV4.2 will see the introduction of a complete re-work of the Engine Designer, with vastly improved calculations and simulation of both naturally-aspirated and forced-induction engines. “Currently, the Car and Engine Designer tools are close to being feature-complete. What is the current state of the Early Access version?
#AUTOMATION CAR TYCOON GAME CRASHING ON START FULL#
“In the full release of Automation, we will have the Car and Engine Designer feature-complete, a Multiplayer Challenge Mode, as well as the fully-functional Campaign mode.”
#AUTOMATION CAR TYCOON GAME CRASHING ON START FULL VERSION#
How is the full version planned to differ from the Early Access version?
#AUTOMATION CAR TYCOON GAME CRASHING ON START UPDATE#
There will likely be a V5.1 and 5.2 Update along the way.”

LCV5.0 will be primarily a campaign-based update, and will begin the process of making the Campaign Modes feature-complete. Additionally, we are planning to bring back the Multiplayer Challenge Mode from the Kee Engine days in LCV4.3. With this, all of the Scenarios and Tutorials will be re-done to reflect the changes made in the game, and will return in this version. Once the LCV4.2 development cycle is completed later in 2022, LCV4.3 will introduce supercharging to the Engine Designer, at which point both design tools will be feature-complete. “Automation continues to be in active development, and will continue to be in development for the foreseeable future. net 4.7.2, which was the only thing in the pinned trouble-faq that seemed to relate to the issue I have.Īnyway, I can get the game running by going through this 'double start-up' procedure, so it's not a big issue for me.“Automation is a very expansive game, and without the financial support that Early Access offers, this game would otherwise be impossible to produce to the high standards we strive for.”Īpproximately how long will this game be in Early Access? I don't know if it is related to the OP's issue, but thought I would just mention it. It gets to the same window (the big rotating wheel and the tool-tip) but only sits there for a few seconds (And this time the steam-play window does pop-up) before the actual game-window opens (with the sandbox option and settings and so on) I then click the steam-play button again, and again the first automation window opens (with the news and the play button)īut this time, when I click the automation-play button, the game actually starts.

After a moment steam shows the game as no longer running. I then click which closes the automation window. In task-manager automation is shown as running and memory-use just keeps rising. The little steam-play window pop-up never opens, so maybe it's waiting for that? When I click that play button, a new window opens and the big automation rotating wheel just rotates forever (and there's an automation tool-tip shown across the screen) Click the steam-play button a window opens (with latest news on the left and an automation-play button on the bottom-right.
